Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.
Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.
system,
Features
The finished product is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. Project CARS will portray racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.
Talking about the physics simulation, the game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations. To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.
Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
Project CARS is available right now on the following consoles and platforms...
Source: http://www.projectcarsgame.com/ , Wikipedia
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